This is the storyboard I’ve drawn for my short film. I think that story is ok, but I would like to change it a little bit in order to give more importance to the Audience and maybe add a second theme to the story… but I’m still not sure.
When I tested the mute animatic at UWE (I’ll post it tomorrow) people laughed where they had to, so actually the film is working and I’m happy with the timing, so I could/should stop to over work on this story and start to design the character and animate it. On the other hand, I’m just wondering is it’s enough to make people laugh, or if maybe I can just change a ouple of things in the story, a reaction/a relation between the female character and the audience, and apply an open second meaning to my story.
It’s a really hard decision robably the best thing is to storyboard this “second version” work on both the sound designs and then see which one works better…
If there is someone out there that is following this blog (and I hope so…), he/she will probably remember about my call for music composers for my final year animation project. Unfortunately, due to time problems and my great ASF experience, I’ve changed the story (quite a lot), but few things from the original idea are still there, and maybe few that are missing now will return a little bit changed.
But it’s time to stop wasting so many words and to show you the dpf document I used last monday (14/11) to pitch my final year film:
Here you can see how the final animation should look like, after Beatrice’s animations and my After Effects composition.
After the character design, my client and me (and the constant and really useful presence of his web/graphic design agency) started to work on the scripts for the animation project. It’s been a really demanding task, but finally we found a way to express the key points that make XIST4 a great group and one of the best IT Recruitment realities in UK.
Then it was already time to start to storyboarding!!!
I decided that for this project I wanted to push forward my digital storyboard skillset, so I downloaded an old demo version of Toom Boom Storyboard and I started to doodle on it, trying to understand its interface and tools.
After a first quite hard experience, I’ve fallen in love with this beautiful piece of software and I bought it
I can’t post here the whole storyboard or the animatic (at least not yet) but you can see a selection of panels right now (and right here )
Finally I’ve got a moment to update my blog
In thext days I’ll post some pictures/storyboards/animatic for a couple of project I’m working on.
The first thing I show you is the character design evolution for I project I started at the end of August. It’s a commission for an IT Recruitment agency in Bristol called XIST4, and, because Bestrice and I are working right now on it, and we don’t want to spoil too much, I’m going to post just a selection of interesting things
So let’s the characters design parade begin ^^
The request was to create few characters based on the XIST4 member. I selected few of them and tried to “cartoonize” them. The feedback was positive, but the client told me they didn’t want a 50s style, and that one of the characters looked too much like Barney from the Flintstones (and he is right )
So I decided to move on a different approach and sketched this:
They liked this version a lot and for a while it was the final character design. Then, thank to a really useful meeting between my client, his web agency and me, we found a new style approach and I started to sketch again on my tablet . A couple of feedbacks later, and with a little help from Beatrice, we finally had the final character design!
What do you think? I really like them ^______^
Next post will be about storyboarding…
Last sketch (for now… BUT I’LL BE BACK!!!)
I know, I’m starting to be too vain
Just one more sketch about me and then I promise I’ll stop ^^